Lewis Gordon: From user-generated content to indie stories about loneliness

27/02/2020 - 07:06

HistoriansHistorians of the future might look quizzically at the open-world phenomena, which swept video games during the opening decades of the 2000s.

...Whatever shape open worlds take and whatever subjects they ultimately tackle, Hunicke believes these games must confront the real world. “When you look at what young people feel on a daily basis — the feeling of loss of control, loss of predictability, increased anxiety about an uncertain future, the brittleness of different systems in the face of climate change, and especially economies — I think it’s important to be aware of the contemporary impacts of those changes,” she says. “To appeal emotionally and to feel worthwhile of their time, you need to be helping them handle, process, and endure those feelings.”

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