The Internet of Things (IoT) is a vision. It is being built today. The stakeholders are known, the debate has yet to start. In hundreds of years our real needs have not changed. We want to be loved, feel safe, have fun, be relevant in work and friendship, be able to support our families and somehow play a role - however small - in the larger scheme of things. So what will really happen when things, homes and cities become smart? The result will probably be an tsunami of what at first looks like very small steps, small changes. The purpose of Council is to follow and  forecast what will happen when smart objects surround us in smart homes, offices, streets, and cities.

Hao Yan (chinadaily.com.cn): China has allocated a special fund to support the development of the Internet of Things (IOT) industry.

Hao Yan (chinadaily.com.cn), China "has allocated a special fund to support the development of the Internet of Things (IOT) industry. The total fund of 5 billion yuan is expected to support the industry for the coming five years, China Securities Journal reported Tuesday.



Call for Artists' Expressions of Interest: Art & Tech collaborations, Cambridge (early deadline 23rd September 2011)

Call for Artists' Expressions of Interest: Anglia Ruskin University is bringing new collaborative and public art to Cambridge throughout 2011 and 2012. The ‘Visualise’ public art programme is commissioning a range of projects to create exploratory projects, exhibitions, workshops and events across Cambridge.



John Kennedy: Google’s Motorola buy – it’s really about the ‘internet of things’

John Kennedy: .... "My theory then rests with the ‘internet of things’. “Together, we will create amazing user experiences that supercharge the entire Android ecosystem for the benefit of consumers, partners and developers everywhere,” Google CEO Larry Page wrote yesterday.
In his blog, to my mind, the magic words were “home devices and video solutions business”, beyond the obvious smartphone opportunity.



Mireille Hildebrandt: A Vision of Ambient Law

Mireille Hildebrandt: Conclusions:"In his Les technologies de l’intelligence Lévy discusses the relationship between computer engineers and sociologists as one between a blind practice and a lame practice: as long as engineers stick to the technicalities and sociologists move in afterwards to add some social aspects, the problem of the human machine interface will not be resolved.



Duncan Jefferies: How the 'internet of things' could radically change local government

Duncan Jefferies: "We are closer than ever to a world where objects communicate with one another, and this presents huge opportunities for local government...In future, almost anything could be connected to the web via a sensor, radio frequency identification tag or IP address, forming an "Internet of Things" (IoT) that will make today's online world seem archaic in comparison.



C. K. M. Crutzen: Invisibility and the Meaning of Ambient Intelligence (When Internet of Things was called AmI)

C. K. M. Crutzen: Abstract: "A vision of future daily life is explored in Ambient Intelligence (AmI). It contains the assumption that intelligent technology should disappear into our environment to bring humans an easy and entertaining life.



senZations2011 August 29 - September 2, 2011, Kotor (Montenegro), Europe

The senZations summer school has become an annual event on the agenda of young researcher talents across Europe and other parts of the world. Covering in depth a range of advanced topics from wireless sensor networks to M2M to Internet of Things and their applications with support of excellent lecturers and senior researchers from academy and industry, senZations has attracted more than 250 students during the past five events.



ACE workshop in Lisbon, November 8 2011: New Narrative frontiers: Alternate Reality Games,

Organisers: Madeira - ITI: Valentina Nisi, Ian Oakley/ ETC: Chris Klug: Since 2000 ludologists and game designers have been talking about a new kind of game, that cannot be confined into a video game console later defined as Pervasive games. Since then, Alternate Reality Games (ARGs) have emerged phenomena in the domain of Pervasive games. ARGs are interactive stories in which the audience is also a crucial character, and its decisions drives the narrative.



Council hosts Internet of Things Tracks at Open World Forum, Paris

Three tracks in OWF: One of the first and most innovative RFID projects was I3 (FET EU) LIME, which had rfid tokens to bridge information in pubs, bus stations and community spaces.  Web 2.0 is very much become mundane for all generations, and citizens keep building informal layers (networks) between formal institutions and everyday practices.



Matthew Gigli, Simon Koo: Advances in Internet of Things

"This paper outlines the four main categories of services of the Internet of Things and attempts to provide some examples of each in order to give the developer of an IoT application a starting point for his application. Many people are using Web Services and access gateways in order to interface with the terminals, while others are moving towards the use of IPv6, which will allow for more devices to be connected directly to the internet and be IP addressable, as opposed to being a part of some subnetwork that is connected to the internet through a gateway.



Schumpeter: The internet of things: Practical magic

Schumpeter (Economist): The internet of things: Practical magic: "Russell Davies, head of planning at Ogilvy & Mather, has a fascinating piece on the internet of things. Combine cheap electronics, cheap products, courtesy of the Chinese, and cheap intelligence together with people's propensity to tinker and invent, and you could soon see the everyday world transformed. Intelligent objects will be ubiquitous before you know it, doing some expected things (the dreaded intelligent fridge) and some unexpected ones.



What happens if we think Urbanism and Energy through a new informational layer added in our cities?

Barcelona-based IAAC school is hosting a summer school (in Barcelona and Mumbay).

The theme of this year’s course "is creating an urban tool of a networked city based on a new informational layer. The data among different blocks is send over CAN, among two different custom-made CAN shields:



Bernard Golden: Guess what? We're actually going to be entering the post-human-centered device world.

Bernard Golden, The Internet of Things Comes to Pass: "Guess what? We're actually going to be entering the post-human-centered device world. There will be devices that humans interact with that are like general-purpose computers, of course. PCs. Smart phones. Tablets. In fact, we'll be surrounded by far, far greater numbers of special purpose devices that execute one function and communicate to a centralized program running in the cloud, which in turn will interact with something we (or someone acting as our proxy) will find valuable.



Paul Gilster: We are entering a time mediated by what some are calling the "Internet of Things."

Paul Gilster, Future, things entwine: "The explosive growth of smartphones is a reminder that devices of all kinds - not just phones and PCs - are becoming fully empowered by the Internet. We are entering a time mediated by what some are calling the "Internet of Things." The coming 10 years will witness the connection of countless everyday objects to the network, creating an unprecedented demand for the needed sensors and routers to make it happen.



Council hosts a Special Lab at Picnic 2011: Can we crowdfund infrastructure in a full Internet of Things world?

Council hosts a City, Design & Play Lab:

 

  • City furniture and infrastructure: How connected can we make the lampposts, traffic lights, traffic signs, waste bins, roads, sewage systems and what kind of services can we build on top of this? How inclusive can these be? Can plants, animals and resources be seen as equals?


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